Magic – The Ancient Magicks

Desert Treasure – Unlock the Ancient Magicks

Upon completing this quest you will gain access to the Ancient Magicks spell list. Unlike other spells, which you are able to unlock as your Magic level advances, these spells require you to change your entire spell list (or ‘book’) by travelling to Jaldraocht Pyramid and praying at a special altar. To change back to the original spellbook, pray at the altar again.

The following are a list of Ancient Magick spells, divided into the type of damage they inflict.

Please note: The ‘Burst’ and ‘Barrage’ spell types are multi-target, but their multi-target effect is castable only in multicombat areas and will hit a maximum of a 9 square area (i.e. the opponent is the centre of a 3×3 grid). Be warned, you will hit your friends if they are in this area, regardless of any Wilderness capes being worn! If you are not in a multicombat area, the spell will only affect one target. Also note that it is impossible to hit more than 9 targets with a single barrage spell.

Smoke Spells

When a smoke spell is cast, not only will the spell inflict damage, you will poison your opponent.

Spell Name Magic Level Casting Requirements Maximum damage Base Magic Experience Gained
[image]
Smoke rush
50 Magic] [image]
Death rune
x2 [image]
Fire rune
x1 [image]
Air rune
x1 [image]
Chaos rune
x2 13 30
[image]
Smoke burst
62 Magic] [image]
Death rune
x2 [image]
Fire rune
x2 [image]
Air rune
x2 [image]
Chaos rune
x4 17 36
[image]
Smoke blitz
74 Magic] [image]
Death rune
x2 [image]
Fire rune
x2 [image]
Air rune
x2 [image]
Blood rune
x2 23 42
[image]
Smoke barrage
86 Magic] [image]
Death rune
x4 [image]
Fire rune
x4 [image]
Air rune
x4 [image]
Blood rune
x2 27 48


Shadow Spells

When a shadow spell is cast, not only will the spell inflict damage, but you will temporarily lower your opponent’s Attack level.

Spell Name Magic Level Casting Requirements Maximum damage Base Magic Experience Gained
[image]
Shadow rush
52 Magic] [image]
Death rune
x2 [image]
Soul rune
x1 [image]
Air rune
x1 [image]
Chaos rune
x2 14 31
[image]
Shadow burst
64 Magic] [image]
Death rune
x2 [image]
Soul rune
x2 [image]
Air rune
x1 [image]
Chaos rune
x4 17 37
[image]
Shadow blitz
76 Magic] [image]
Death rune
x2 [image]
Soul rune
x2 [image]
Air rune
x2 [image]
Blood rune
x2 24 43
[image]
Shadow barrage
88 Magic] [image]
Death rune
x4 [image]
Soul rune
x3 [image]
Air rune
x4 [image]
Blood rune
x2 28 48


Blood Spells

When a blood spell is cast, not only will the spell inflict damage, but you will heal up to a quarter of the damage inflicted.

Spell Name Magic Level Casting Requirements Maximum damage Base Magic Experience Gained
[image]
Blood rush
56 Magic] [image]
Blood rune
x1 [image]
Death rune
x2 [image]
Chaos rune
x2     15 33
[image]
Blood burst
68 Magic] [image]
Blood rune
x2 [image]
Death rune
x2 [image]
Chaos rune
x4     21 39
[image]
Blood blitz
80 Magic] [image]
Blood rune
x4 [image]
Death rune
x2         25 45
[image]
Blood barrage
92 Magic] [image]
Blood rune
x4 [image]
Death rune
x4 [image]
Soul rune
x1     29 51


Ice Spells

When an ice spell is cast, not only will the spell inflict damage, but you will freeze your opponent in place for the following amount of time:

  • Ice rush: 5 seconds
  • Ice burst: 10 seconds
  • Ice blitz: 15 seconds
  • ice barrage: 20 seconds
Spell Name Magic Level Casting Requirements Maximum damage Base Magic Experience Gained
[image]
Ice rush
58 Magic] [image]
Death rune
x2 [image]
Water rune
x2 [image]
Chaos rune
x2     16 34
[image]
Ice burst
70 Magic] [image]
Death rune
x2 [image]
Water rune
x4 [image]
Chaos rune
x4     22 40
[image]
Ice blitz
82 Magic] [image]
Death rune
x2 [image]
Water rune
x3 [image]
Blood rune
x2     26 46
[image]
Ice barrage
94 Magic] [image]
Death rune
x4 [image]
Water rune
x6 [image]
Blood rune
x2     30 52


Teleportation Spells

Please note: Some of the higher level Ancient Magick teleport spells will teleport you to certain depths of the Wilderness. Please remember that this does not mean it is possible to teleport back out. The limitations of no teleports within the deeper parts of the Wilderness still applies.

Spell Name Magic Level Casting Requirements Destination Base Magic Experience Gained
[image]
Home teleport *
None n/a               Edgeville 0
[image]
Paddewwa teleport
54 Magic] [image]
Law rune
x2 [image]
Air rune
x1 [image]
Fire rune
x1     Edgeville 64
[image]
Senntisten teleport
60 Magic] [image]
Law rune
x2 [image]
Soul rune
x1         Digsite 70
[image]
Kharyrll teleport
66 Magic] [image]
Law rune
x2 [image]
Blood rune
x1         Canifis 76
[image]
Lassar teleport
72 Magic] [image]
Law rune
x2 [image]
Water rune
x4         Ice Mountain 82
[image]
Dareeyak teleport
78 Magic] [image]
Law rune
x2 [image]
Air rune
x2 [image]
Fire rune
x3     Wilderness ruins 88
[image]
Carrallangar teleport
84 Magic] [image]
Law rune
x2 [image]
Soul rune
x2         Wilderness graveyard 82
[image]
Annakarl teleport
90 Magic] [image]
Law rune
x2 [image]
Blood rune
x2         Demonic ruins 100
[image]
Ghorrock teleport
96 Magic] [image]
Law rune
x2 [image]
Water rune
x8         Ice Plateau 106

* Note that although the home teleport spell is free to cast, you may only cast it once every half hour. It also uses no runes as it is a ritual teleport, meaning that you will have to wait until the ritual is complete before doing anything else. As a result of this, the teleport can be interrupted by almost everything, as well as being constrained by all of the usual teleport restrictions; it’s not such a great spell for escaping the Wilderness!

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